Poster Information
Title | Serious Science Made Fun, Seriously: Finding a Sustainable Model for Serious Game Development |
Presenter(s) | Jared Jackson, Casey O'Donnell, David Ducrest, Stephen Borden and Tom Robertson |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 18, 7:00p-10:00p |
Location | East Lansing Technology Innovation Center |
Format | Poster Presentation |
Description | IS3D (Interactive Science in 3D) was formed out of a NIH research grant at the University of Georgia with the goal of commercializing case studies. IS3D's production model contains three core tools: game mechanics, art, and science. We vary the intensity of and dependency on these tools to develop five product categories: games, science games, case studies, interactive manuals, and iBooks. Each category describes a separate degree of interactivity and combination of core tools. Games represent that highest interactivity, but science concepts only inspire the game mechanic. iBooks are the least interactive, but strictly address science concepts as completely and accurately as possible. |