Poster Information
Title | Dropping Double Joysticks - Control and Navigation Schemes for Increased Accessibility |
Presenter(s) | Eric Maslowski and Sean Petty |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 18, 7:00p-10:00p |
Location | East Lansing Technology Innovation Center |
Format | Poster Presentation |
Description | Some modern mobile games that go beyond a single mode of interaction still adopt control schemes that directly mirror console gaming controllers (ex. two joysticks and a few buttons). This makes sense on many levels (familiarity, proven utility, etc.), however, is it the best method of control for mobile platforms? What if your target audience has reduced mobility in their hands? This poster focuses on lessons learned while developing alternative control schemes for an action adventure game targeted at those with Spinal Cord Injuries.
First, the poster will include a collection of common limitations the target demographic exhibits. Such limitations include, but are not limited to: reduced response time, reduced accuracy, limited use of the full screen, spasms, knuckle drag, etc. The poster will continue by describing control schemes developed to address these limitations, how individuals with reduced hand function responded to them, and the pros/cons of each. Such control schemes will include: the traditional point-and-go model, a virtual trackball control scheme, and novel wheelchair inspired "tank" controls. Ideally, the three control schemes will be available for play testing on the iOS devices for participants. (time permitting) |