
Session Information
| Title | Modding: Design and Analysis |
| Time | Thursday, October 18, 3:00p-4:00p |
| Location | Parlor C |
| Format | Paper Presentations |
| Papers | A Video Game Selection Process for Supporting Modding Projects Patterns of Production in the Making of a Civilization Mod Cross-case analysis of IT learning trajectories in a game-modding affinity space Hysteria: An experiment in historic interactive game narrative |