
Session Information
Title | Modding: Design and Analysis |
Time | Thursday, October 18, 3:00p-4:00p |
Location | Parlor C |
Format | Paper Presentations |
Papers | A Video Game Selection Process for Supporting Modding Projects Patterns of Production in the Making of a Civilization Mod Cross-case analysis of IT learning trajectories in a game-modding affinity space Hysteria: An experiment in historic interactive game narrative |