This is an archive of a previous Meaningful Play. View current Meaningful Play.
Title | After the Storm |
Presenter(s) | Classroom, Inc. |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 16, 7:00p-10:00p |
Location | Ballroom |
Format | Game Exhibition |
Description | Classroom, Inc.'s After the Storm is a unique learning program combining online gameplay, assessment and offline activities. Building on Classroom, Inc.'s twenty-plus years of experience making educational software, we are using game-based learning to create great reading and writing experiences for students of different abilities by harnessing the innovations of the Common Core State Standards (CCSS). The game empowers struggling students to take control of their learning and find meaning through work.
Developed for struggling readers, the game focuses on the aftermath of a major hurricane in Port Douglas. Players take on the role of Editor-in-Chief of the local online magazine. As students navigate through a day in the life of a working professional, they experience challenges related to how the storm has affected both their workplace and the community. Players must decide how best to respond to these challenges based on the information gathered during the game through informational texts such as press releases, official reports, emails, text messages, conversations with colleagues and much, much more. |