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Title | Skyline |
Presenter(s) | Tiltfactor |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 16, 7:00p-10:00p |
Location | Ballroom |
Format | Game Exhibition |
Description | Skyline is a cooperative puzzle game in which players work together to construct buildings so that the skyline of their shared city matches the skyline arrangement shown on each of their cards.
During each carefully designed level, players work together to match the city's skyline from each of the 4 directions to the skyline shown on the cards, using as few blocks as possible. Once the city's skyline matches all of the cards, the group wins, and their score is equal to the number of blocks left over. New players can simply aim to beat each level, or can attempt to maximize their scores. Skyline's levels increase in difficulty, each one teaching new strategies for succeeding to be applied to future levels. IMPACT: Research shows that spatial reasoning and visualization skills are vital to students' retention in engineering fields. The barrier of underdeveloped spatial reasoning skills has been shown to disproportionately affect women, likely due to less frequent interaction with spatial building toys as children. Fortunately, spatial reasoning skills have been shown to be easily learned! Skyline's goal is to challenge and improve players' spatial reasoning abilities while also (of course) being a blast to play! The Tiltfactor team is conducting ongoing studies to assess Skyline's efficacy at improving players' spatial reasoning abilities. CREDITS: Design Studio: Tiltfactor Executive Producer: Mary Flanagan Game Designers: Max Seidman, Lucas Sanford-Long, Royce Park, Mary Flangan, J. Patrick Lewis Level Designers: Max Seidman, Lucas Sanford-Long, Royce Park Graphic Design: Zara Downs Special Thanks To: Naomi Clark |