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Title | Monarch |
Presenter(s) | Tiltfactor |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 16, 7:00p-10:00p |
Location | Ballroom |
Format | Game Exhibition |
Description | Your mother, The Queen, has lived out her years and will soon be with you no more. The time has come for you and your sisters to demonstrate your intelligence, compassion, bravery and strength as leaders to defend the kingdom from threats of invasion. Only the most worthy will be selected to become heir to the throne. Who will become the Queen?
Monarch is a strategy game in which players aim to collect court cards depicting wise advisors, exotic animals, and symbolic regalia. These court cards provide crowns, and at the end of the game the sister with the most crowns becomes Queen. IMPACT: Monarch was designed and created to combat common 'princess culture' stereotypes as depicted in mainstream media; the sisters in Monarch are the future rulers of their kingdom and have to prove themselves as such. In addition Monarch was built to be a gateway game: an accessible strategy board game to introduce infrequent board gamers to the wonderful world of modern nondigital games. Monarch is enjoyed by 'hardcore' board gamers, families, and nongamers alike. CREDITS: Design Studio: Tiltfactor Executive Producer: Mary Flanagan Game Designers: Zara Downs, Mary Flanagan, Max Seidman Graphic Design: Zara Downs |