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Meaningful Play 2014 at Michigan State University

Poster Information

TitleFactors Affecting Active Video Gaming in Adolescence
Presenter(s)Ji Hye Choi and Hua Wang
SessionConference Reception, Game Exhibition, and Poster Session
TimeThursday, October 16, 7:00p-10:00p
LocationBallroom
FormatPoster Presentation
DescriptionDespite the growing popularity of digital games as a new means of promoting physical activity, none of studies have identified important predictors of active video gaming while a number of factors have emerged as significant correlates of physical activity. Based on the ecological model of health behavior, personal, environmental, and social factors were used as three main constructs in this study, and we proposed and examined a structural model discussing the effects of personal, environmental, social factors on active video gaming and physical activity. In addition, the causal relationships between active video gaming and sedentary behavior, physical activity and sedentary behavior, as well as sedentary behavior and BMI were also examined in this study. Results indicated that only social factor was a significant predictor of active video gaming, even though personal, environmental, social factors were significantly associated with physical activity. Although both active video gaming and physical activity had significant influences on sedentary behavior, active video gaming was positively associated with sedentary behavior while physical activity was negatively associated with sedentary behavior. Finally, a positive association between sedentary behavior and BMI was found in this study.

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