This is an archive of a previous Meaningful Play. View current Meaningful Play.
Title | Zombie Yoga - Recovering the Inner Child (student-created game) |
Presenter(s) | Lab 707, Doris C. Rusch |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 16, 7:00p-10:00p |
Location | Ballroom |
Format | Game Exhibition |
Description | "Zombie Yoga" is a third-person, single player Kinect game for emotional empowerment. Equipped with a lightball (an external manifestation of one's inner light), the player enters a metaphorical gamespace ' the mind of burnt-out dancer Aya ' and embarks on a journey into the soul, to heal and liberate Aya's inner child.
Directing the lightball with Yoga poses (e.g. Warrior I sends it up, Warrior II forward, variations of Goddess pose send it to either side and Tree pose calls it back) one fights an inner darkness by illuminating the gamespace and diffusing Zombies (representations of inner fears) into black smoke. The journey takes the form of a downward leading spiral path that leads from the present to the main character's childhood. On the way, the player faces three challenges from Aya's past: her struggle to accept her grandpa's death; individuation from an overbearing mother and recovery her authentic, playful sense. These challenges are presented as stations on the spiral path and contain (e)motion puzzles. At the bottom of the spiral, the inner child is trapped in a black bone cage. Completing each station opens up the bone cage until the inner child is liberated. The game banks on the emotional and mental potential of the Yoga poses themselves to empower the players, as well as on visualizing one's 'inner light' as the light ball and giving the player agency over it. |