This is an archive of a previous Meaningful Play. View current Meaningful Play.
|Creating Games to Combat Climate Change
|Gili Freedman, Max Seidman, Ross Virginia and Mary Flanagan
|Friday, October 21, 10:30a-11:30a
|Although climate change is increasingly seen as an imminent global threat, there is a lack of research on how people’s behaviors and attitudes can be altered to improve the environment (Swim et al., 2010; van der Linden, Maibach, & Leiserowitz, 2015). The present paper provides two examples of how games can be used as interventions to foster environmentally sustainable attitudes and behaviors. Both games show promise for game designers and psychologists interested in harnessing the power of games to improve the environment by increasing sustainable attitudes and behaviors.
|View extended abstract