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Title | Tandem Transformational Game Design: A Game Design Process Case Study |
Presenter(s) | Alexandra To, Elaine Fath, Eda Zhang, Safinah Ali, Catherine Kildunne, Anny Fan, Jessica Hammer and Geoff Kaufman |
Session | Transformational Games |
Time | Friday, October 21, 10:30a-11:30a |
Location | MSU Room |
Format | Paper Presentation |
Description | In transformational game design, developing a clear, shared vision of how the player should change as a result of the game is a critical and ongoing process. However, multidisciplinary teams, particularly those comprised of both expert and novice designers and researchers, may experience barriers to a shared vision due to disparate vocabulary and theoretical frameworks. Adding a new contribution to the growing body of approaches that tackle this challenge, we present Tandem Transformational Game Design—a process that uses physical prototypes to continuously anchor a team’s shared alignment to their vision and goals. Drawing on HCI practices that emphasize prototyping to discover and reflect, the Tandem Design approach positions the articulation of game goals and the design of game prototypes as intrinsically intertwined, iterative cycles occurring in tandem with one another, supporting one another as the need arises. |
More | View extended abstract |