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Meaningful Play 2016 at Michigan State University

Session Information

TitleAvatars and Community
TimeFriday, October 21, 2:30p-3:30p
LocationLake Ontario
FormatPaper Presentations

Tracking Learning Resources in a Competitive Gaming Community
By: Sean Duncan

Veneer: A Digital Visual Novel Game Exploring Player Empathy
By: Felicia Tucker

Meaningful Mediated Selves: Examining how game-based mechanisms influence avatar identification and embodiment and thus potentially moderate the Proteus effect
By: Rabindra Ratan, Chih An Wan, Christopher Kmiec, Celina Wanek, Jiat Chow Tan, Malinda Robedeau, Adam Cockman, Maxwell Miller, Elan Gleiber and Scott Holzknecht

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