This is an archive of a previous Meaningful Play. View current Meaningful Play.
|Title||A Day Half-Done (student-created game)|
|Session||Conference Reception, Game Exhibition, and Poster Session|
|Time||Thursday, October 11, 7:00p-10:00p|
|Location||MSU Union Ballroom|
|Description||"A Day Half-Done" enables an ongoing dialogue with Violet, a college-aged woman who has Attention Deficit/Hyperactivity Disorder (ADHD). Like the "Lifeline" games, this dialogue is set up to resemble a text conversation and incorporates both short waits to indicate natural pauses in conversation, as well as longer breaks to indicate Violet is busy. As the player speaks to Violet, they not only learn more about her, but are also increasingly exposed to representations of her ADHD and the impact it has on her life.
"A Day Half-Done" was created to both increase empathy for people with ADHD and to counter stereotypes by providing a realistic depiction of the condition. As such, it is primarily directed at players who know someone with ADHD. The current game prototype was developed as part of my dissertation research at Rensselaer Polytechnic Institute and is eventually intended for mobile release.