This is an archive of a previous Meaningful Play. View current Meaningful Play.
|Title||discomfort zone (student-created game)|
|Session||Conference Reception, Game Exhibition, and Poster Session|
|Time||Thursday, October 11, 7:00p-10:00p|
|Location||MSU Union Ballroom|
|Description||discomfort zone is a 2D pixel-art narrative game about depression, anxiety disorder, despair, and recovery. The game takes a realistic, un-filtered, and at times uncomfortably personal look at depression and anxiety disorder through the eyes of someone dealing with these conditions, promoting understanding and sharing the experience with a wider audience. The game deals with many themes related to depression and anxiety: worry, loneliness, and self-deprecating thoughts, but also hope and finding the strength, when all seems lost, to keep going. Made in a heavily-hacked version of the Bitsy engine, the game uses a simple art style, limited color palette, and basic controls to ensure accessibility.|