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|Title||Seemingly Meaningless Games for Meaningful Learning: The Case for Seductive Media in Education|
|Session||Conference Reception, Game Exhibition, and Poster Session|
|Time||Thursday, October 11, 7:00p-10:00p|
|Location||MSU Union Ballroom|
|Description||This poster presents the foundation for a conceptual framework to teach 'seductive' media. The use of the term 'seductive' is a gesture towards Baudrillard's concept of seduction - which is in opposition to contemporary society's obsession with production - such as the relentless production of information and meaning in media (Baudrillard, 1987). Media and communication theories will be discussed alongside contemporary scholarship in education that cautions against the current push towards outcome-based education. Indeed, critiques of outcome-based education mirror comments of media and communication as totalitarian and absolute (Biesta, 2013). The theoretical position proposed here is to build upon contemporary critical media discourse that defines the attainment of media literacy in students being simply 'active producers' of media images and messages (Mediasmarts; European Commission). The position outlined in this paper seeks to promote in students an appreciation of, and perhaps even assist them in becoming future creators of, 'seductive' media.|