This is an archive of a previous Meaningful Play. View current Meaningful Play.
Designing & Studying Games that Matter
Whether designed to entertain or to achieve more "serious" purposes, games, including virtual reality experiences, have the potential to impact players' beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.
Meaningful Play 2016 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.
The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.
The conference is primarily for:
The two primary themes of the conference are:
The first theme includes an examination of games (of all types) from primarily an academic research perspective.
The second theme focuses on much more practical knowledge from the front-line of actual design, development, and use of games and virtual reality experiences for meaningful purposes.October 25, 2016 - Meaningful Play 2016 was a big success! We had nearly 300 attendees from 8 countries and 31 U.S. States! Check out #mplay on twitter to check out twitter posts throughout the event and check out flickr to see photos from the event. The conference proceedings are available online.
October 22, 2016 - At the conference closing, the Game Competition Awards were announced, including:
Category | Winner |
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Most Innovative Game | Open Sourcery by Abigail Corfman |
Most Meaningful Game | Walden, a game by Tracy Fullerton |
Best Student Created Non-Digital Game | Outbreak by Elaine Fath and Alexandra To |
Best Student Created Digital Game | Sync by Robert D. Bishop, William Pheloung, Eric Walsh, Luc Wong, and Yihao Zhu |
Best Overall Non-Digital Game | Ballot Box Bumble by Scott Nicholson |
Best Overall Digital Game | Night of the Living Debt by Luke Erickson, Lyle Hansen, Barbara Chamberlin, and Seth Powers |
People's Choice Award | Outbreak by Elaine Fath and Alexandra To |
The top papers were also recognized, including:
October 20, 2016 - Meaningful Play 2016 Kicks-Off Today!
October 18, 2016 - "Robots" revealed as the visual theme for Meaningful Play 2016.
October 17, 2016 - Early registration check-in is Wednesday, Oct. 19 from 5pm-7pm at the East Lansing Marriott. The regular registration desk opens at 8am on Thursday, Oct. 20 on the 2nd floor of the MSU Union and is open 8am-5pm throughout the conference.
September 30, 2016 - The full conference schedule is now available. Just three weeks until the conference begins!
September 14, 2016 - The full tentative conference schedule is now available. Early registration ends this coming Friday, Sept. 16.
September 12, 2016 - The tentative conference schedule is now available. Paper presentation scheduling will be in place by the end of the week.
July 31, 2016 - The deadline for submissions is today! Submit now!
July 7, 2016 - Call for Submissions extended from July 14 to July 31. Submit today!
June 22, 2016 - Michealene Cristini Risley and Dr. Isabela Granic announced as keynote presenters at Meaningful Play 2016.
June 10, 2016 - Dr. Jacquelyn Ford Morie and Halcyone "Cy" Wise announced as keynote presenters at Meaningful Play 2016. More keynoters to be announced soon.
May 12, 2016 - Richard Lemarchand and Dr. Elizabeth LaPensée announced as first two keynote presenters at Meaningful Play 2016.
March 6, 2016 - Registration now open for Meaningful Play 2016!
November 3, 2015 - We are excited to announce the upcoming Meaningful Play 2016 to take place October 20-22, 2016 on the campus of Michigan State University.!
View details on previous Meaningful Play conferences.
Meaningful Play 2008 Meaningful Play 2010 Meaningful Play 2012 Meaningful Play 2014
Richard Lemarchand, Associate Chair, University of Southern California's School of Cinematic Arts |
Elizabeth LaPensée, Indigenous Game Designer, Michigan State University |
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Jacquelyn Ford Morie, Founder, CEO All These Worlds and CTO The Augmented Traveler Corp |
Lindsay Grace, Professor, Game Designer, Artist, American University |
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Stuart Brown, M.D., psychiatrist, clinical researcher, founder of the National Institute for Play |
Michealene Cristini Risley, Human rights warrior, entrepreneur, storyteller |
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Halcyone "Cy" Wise, Owlmancer, Owlchemy Labs |
Drew Davidson, Director of the Entertainment Technology Center, Carnegie Mellon University |
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Jared Riley, Engineering Manager, GREE International |
Isabela Granic, Professor and Chair, Developmental Psychopathology, Radboud University Nijmegen |
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View the complete conference program. |