Meaningful Play 2016 at Michigan State University

Program

Meaningful Play 2016 includes thought-provoking presentations from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games.

Below is the tentative conference schedule. You can also view the detailed schedule.

Wednesday, October 19
5:00p-7:00pEarly Registration Check-In at East Lansing Marriott at University Place Lobby
Thursday, October 20
  Ballroom MSU Huron Superior Michigan Ontario
8:00a-9:00aRegistration Check-In and Continental Breakfast at Lobby (2nd floor of the MSU Union)
9:00a-9:30aConference Welcome at MSU Union Ballroom
9:30a-10:30aUsing Meaningful Play to Impact New Technology Applications by Jacquelyn Ford Morie (Keynote) at MSU Union Ballroom
10:30a-11:00aBreak
11:00a-12:00pThe Nature and Boundaries of Play Science by Dr. Stuart Brown (Speaker)Design and Play Together (Papers)First Person Researcher (part 1) (Workshop)Game and Gameplay Analysis (Papers)Metaphor and Transformational Game Design (Roundtable)Identity in Games (Papers)
12:00p-1:30pBirds of a Feather Lunch (on your own)
1:30p-2:30pUsing the Fundamental Pyramid to Create Engaging Games by Jared Riley (Speaker)Exercise and Physical Engagement (Papers)The Transformational Framework: A Pre-production Process for Teams Working on Transformational Games (part 1) (Workshop)Tour of MSU Libraries Rovi Game Collection (Tour)So What? An Inductive Approach to Developing Models for Serious Game Assessment (Roundtable)Games and Cognition (Papers)
2:30p-3:00pBreak
3:00p-4:00pHistory Shaping Design by Julia Keren-Detar (Speaker)Relationships and Sexual Exploitation in Games (Papers)The Transformational Framework: A Pre-production Process for Teams Working on Transformational Games (part 2) (Workshop)Teaching Game Design to Various Audiences (Panel)Finding Meaning in Emergent Play and What That Means for Design (Roundtable)Game Characters and Avatars (Papers)
4:00p-4:30pBreak
4:30p-5:30pGame-Designing the Game Design Class by Richard Lemarchand (Keynote) at MSU Union Ballroom
5:30p-7:00pDinner Break (on your own)
7:00p-10:00pConference Reception, Game Exhibition, and Poster Session (Reception) at MSU Union Ballroom
Friday, October 21
  Ballroom MSU Huron Superior Michigan Ontario
8:00a-9:00aRegistration Check-In and Continental Breakfast at Lobby (2nd floor of the MSU Union)
9:00a-10:00aThe Science & Art of Biofeedback Games Designed for Emotional and Mental Health by Isabela Granic (Keynote) at MSU Union Ballroom
10:00a-10:30aBreak
10:30a-11:30aAffection Games: The Casual World of Flirting, Hugging, Kissing and Making Love by Lindsay Grace (Speaker)Transformational Games (Papers)The Radical, Inclusive Approach to Learning to Code (Workshop)Passages and Pedagogies: Classroom Applications for the Twine Platform (Panel)Using Non-digital Play for Facilitation of Learning Goals (Workshop)Virtual and Augmented Reality (Papers)
11:30a-1:00pBirds of a Feather Lunch (on your own) and Industry/Student Meet'n'Greet
1:00p-2:00pGame Design and Tourism: Two Fields that Play Well Together! by Elizabeth Lawley (Speaker)Games and Learning (Papers)Twine Workshop and Game Jam (part 1) (Workshop)Meaningful Play Learning Postmortems (Panel)Serious Games and Exercises Typology Workshop (Workshop)Indigenous and Participatory Games (Papers)
2:00p-2:30pBreak
2:30p-3:30pVR Experiences for Kids: Design Best Practices by Tobi Saulnier (Speaker)Transformational Games (Papers)Twine Workshop and Game Jam (part 2) (Workshop)Growing the Game Industry in Michigan: 2016 Update (Panel)Integrating Video and Board Games into Classrooms (Workshop)Avatars and Community (Papers)
3:30p-4:00pBreak
4:00p-5:00pPlaying in a New Reality: The Virtual Landscape by Halcyone "Cy" Wise (Keynote) at MSU Union Ballroom
5:00p-7:00pDinner Break (on your own)
7:00p-9:30pPure Michigan Game Exhibition and Celebration at Technology Innovation Center (3rd floor of 325 E. Grand River Ave., East Lansing, MI)
Saturday, October 22
  Ballroom MSU Huron Superior Michigan Ontario
8:00a-9:00aRegistration Check-In and Continental Breakfast at Lobby (2nd floor of the MSU Union)
9:00a-10:00aKeynote by Michealene Cristini Risley (Keynote) at MSU Union Ballroom
10:00a-10:15aBreak
10:15a-11:15aVerby Nouns: A Casual Well Played by Drew Davidson (Speaker)Process and Production Studies (Papers)First Person Researcher (part 2) (Workshop)Playing with the News (Panel)Keeping the Game a Game: Merging Evaluative Measures with Pedagogical Aims in a Foreign Language Video Game (Panel)Experience and Consequence in Games (Papers)
11:15a-11:30aBreak
11:30a-12:30pGames and Learning (Papers)Writing and Reviewing for Publication in a Scientific Journal (Workshop)Meaningful Play Game Postmortems (Panel)Game Over and the Game Industry (Papers)Emotion and Therapy (Papers)
12:30p-1:00pLunch at Lobby (2nd floor of the MSU Union)
1:00p-2:00pFrom 8-Bit Invasion to Thunderbird Elation: Indigenous Game Design by Elizabeth LaPensée (Keynote) at MSU Union Ballroom
2:00p-2:30pConference Closing and Game Awards at MSU Union Ballroom

MeaningfulPlay.MSU.edu