Designing & Studying Games that Matter
Whether designed to entertain or to achieve more "serious" purposes, games, virtual reality, augmented reality, and mixed reality have the potential to impact players' beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.
Meaningful Play 2020 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.
The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.
The conference is primarily for:
The three primary themes of the conference are:
The first theme includes an examination of games (of all types) from primarily an academic research perspective.
The second theme focuses on much more practical knowledge from the front-line of actual design, development, and use of games, virtual reality, augmented reality, and mixed reality experiences for meaningful purposes.
The third theme is developed in partnership with the IGDA Learning, Education & Games Special Interest Group.
December 5, 2018 - We are excited to pre-announce Meaningful Play 2020 to take place October 1-3, 2020 on the campus of Michigan State University!
October 13, 2018 - Meaningful Play 2018 was a big success! We had 250 attendees from 12 countries and 30 U.S. States! Check out #mplay on twitter to check out twitter posts throughout the event and check out flickr to see photos from the event. The conference proceedings will be available online next month.
October 13, 2018 - At the conference closing, the Game Competition Awards were announced, including:
|Best Non-Digital Game||
Lost & Found by Owen Gottlieb, Ian Schreiber, and Kelly Murdoch-Kitt
Honorable Mention: Rosenstrasse by Moyra Turkington and Jessica Hammer
|Best Digital Game||
ABCmouse Mastering Math by Age of Learning, Inc
|Best VR Experience||
HoloLAB Champions by Schell Games
Honorable Mention: VESTA Virtual Vineyard by Brian Winn, William Jeffery, Thomas Smith, Ryan Chuang, Anya Kolesnichenko, Travis Nichols, Scott Holzknecht, Olivia Nalon, Kenny Wherry, Jasmine Burks, Trever Daniels, Andrew Bonczyk, Jamie Winters, Mingshun Zhu, Colleen Little, Ryan Magliola, and Austin Widmyer
|Best Student Game||
Miner Madness, Dig into Code Theory by EPIC + KCAD + OST
Honorable Mention: discomfort zone by Alex Tomkow
|People's Choice Award||Fellowship of Fools by Casey O'Donnell and Hermione Banger|
The top papers were also recognized, including:
View details on previous Meaningful Play conferences.
Details on featured speakers will be available closer to Meaningful Play 2020. View the Meaningful Play 2018 featured speakers.
Details on special events will be available closer to Meaningful Play 2020. View the Meaningful Play 2018 special events.