Meaningful Play 2018 at Michigan State University

Paper Information

TitleGamification and 360 VR in Agrobusiness: Chicken Farm App for Android
Presenter(s)Pericles Gomes
SessionGame Post-Mortem Microtalks II
TimeSaturday, October 13, 10:15a-11:15a
LocationSuperior Room
FormatPaper Presentation
DescriptionThis session presents 360VR smartphone technology to improve training education of college students and professionals involved with management of CHICKEN farms in Brazil. Biosecurity is critical and damaged export of the commodity to EU and China. Gamification is the focus, with the purpose of making the simulation more engaging. A real chicken farm was used capture 360 photography, video footage and audio. 2 prototypes were developed with Unity. They have exactly the same content. One is a 360 stereoscopic VR Version and movement of users head dictates spatial interaction. In the other users interact via touchscreen. The study invited veterinary college students to try both prototypes and express their opinions in order to find which one is more efficient. Sponsored by the Araucaria Foundation, the app is developed at Positivo Research Center.

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