|Title||Using Non-digital Play for Facilitation of Learning Goals|
|Time||Friday, October 21, 10:30a-11:30a|
|Description||Participants in this workshop will learn how to create and utilize board and card games in your curriculum. Game creation is a valuable tool for teachers and presenters but can also be implemented as a learner-driven activity as well. This workshop uses 21st century skills as a backdrop for facilitated games in learning.
The presenter, Ian Zang, is the Assistant Manager of Science and Education at Carnegie Science Center in Pittsburgh, PA where he presents on using games and game design in educational settings. Ian graduated from Michigan State University with a Master's degree in Education and taught 7th-12th grade science in Detroit and Howell, MI and for three years before moving to Pennsylvania.
Ian is also involved in the design and development of board and card games, working both with hobby board game companies and multinational corporation. He has been involved in hobby board game projects like Seafall, Ashes: Rise of the Phoenixborn, Xtronaut, and designed 'Categorise!', a proprietary game used in a procurement company's worldwide trainings.
Participants will leave the workshop having created a content-focused game for use in your classroom or professional development along with ideas about how to encourage their own learners to create games for meaningful learning.