Game Information
Title | Critical Gameplay: Levity |
Presenter(s) | Lindsay Grace |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 21, 7:00p-9:00p |
Location | East Lansing Technology Innovation Center |
Format | Game Exhibition |
Description | A game in which the collection mechanic hinders the player. Unlike many games which encourage players to collect items, anything the player collects weighs them down. Levity is a platformer in which player jump and walk speed are decreased as the player collects items. Each level emphasizes a single concept as described in the segue screens – “Do not let the things you collect weigh heavy on you”, “If these things weigh you down, give them away”,” Practice the art of letting go, find lightness in giving “ etc. Players can convert what they have collected to charity, by giving their collected items, but the weight of having collected is never completely removed. The game is designed as an active revolt to collection values, emphasizing ant- consumptive use. |