Meaningful Play 2010 includes thought-provoking presentations from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games.
Wednesday, October 20 |
|
Ballroom |
Green Room |
Parlor A |
Parlor C |
Lake Huron Room |
6:30p-7:30p | Hanging Out, Messing Around and Geeking Out: Connected Learning and Play in a Digital Age by Mimi Ito (pre-conference talk) at Kellogg Hotel and Conference Center Auditorium |
8:00p-9:30p | Early Registration Check-In at East Lansing Marriott at University Place |
Thursday, October 21 |
|
Ballroom |
Green Room |
Parlor A |
Parlor C |
Lake Huron Room |
8:00a-9:00a | Registration Check-In and Continental Breakfast at Lobby (2nd floor of the MSU Union) |
9:00a-9:30a | Conference Welcome | |
9:30a-10:30a | Design, Learning, and Experience by James Gee (Keynote) | |
10:30a-11:00a | Break |
11:00a-12:00p | Learning Learning Games: How to Effectively Teach New Game Mechanics by Dan Norton (Speaker) | Multiple Media, Third Spaces, & Magic (Papers) | Puzzle Design for Educators and Game Developers (Workshop) | Games-Based Affinity Spaces: Connecting Youth to 21st Century Writing Practices (Panel) | The Science of Rehabilitation (Papers) |
12:00p-1:30p | Lunch (on your own) |
1:30p-2:30p | Failure, Fun and Learning: Iterative Rapid Prototyping, Engagement and Educational Games by Drew Davidson (Speaker) | Design research methods for serious games (Papers) | Leading Change - Managing Pace LEGO Workshop (Workshop) | Educational Game Design for Everyone: Successes, Challenges and Insights of using Game Design as Pedagogy within Formal and Informal Learning Setting (Panel) | Body-Centered Interaction (Papers) |
2:30p-3:00p | Break |
3:00p-4:00p | Kodu in the Classroom: How the creative problem solving of building games fits into elementary and middle school curricula by Rachel Schiff (Speaker) | Player Literacy, player biographies, & player criticism (Papers) | Hermit Crab Game Design (Workshop) | Alternate Reality Games: Interdisciplinary Designers, Designing Interactions (Panel) | Intrinsic Motivation, Exercise, and Exergaming (Papers) |
4:00p-4:30p | Break |
4:30p-5:30p | What Will Great Serious Games Look Like? by Ben Sawyer (Keynote) | |
5:30p-7:00p | Dinner Break (on your own) |
7:00p-9:00p | Conference Reception, Game Exhibition, and Poster Session (Reception) at East Lansing Technology Innovation Center |
Friday, October 22 |
|
Ballroom |
Green Room |
Parlor A |
Parlor C |
Lake Huron Room |
8:00a-9:00a | Registration Check-In and Continental Breakfast at Lobby (2nd floor of the MSU Union) |
9:00a-10:00a | Games that Move Us: Designing More Powerful Emotional and Social Play Experiences by Katherine Isbister (Keynote) | |
10:00a-10:30a | Break (In Parlor B, you can meet with Michigan Film Office representatives to discuss the State of Michigan tax incentives for game developers and publishers.) |
10:30a-11:30a | Come Closer: What We've Learned About Creating Powerful Player Experiences by Jamie Antonisse and Sean Bouchard (Speaker) | Gaming & Climate Change: 3 diverse lenses (Papers) | Communities & social gaming (Papers) | Mapping the Sandbox: Freedom and Boundaries in Player Choices (Panel) | Video Game Violence: Is There a Role for it in Meaningful Play? (Rountable) |
11:30a-1:00p | Lunch (on your own) |
1:00p-2:00p | Navigating the Wilderness of Educational Entertainment: Design Challenges in Man vs. Wild: The Game by Nathaniel McClure, Patrick Shaw, and Brian Winn (Speaker) | Optimizing Emotion, Believability, & Choice (Papers) | From Research to Practice: Digital Media and Games as Meaningful Tools for Learning (Panel) | Taboo: Are there areas in which meaningful play must not, cannot tread? (Panel) | Motivation and Rewards in Serious Games: Impacts on Player Engagement, Learning, and Behavior Change by Debra Lieberman (Speaker) |
2:00p-2:30p | Break |
2:30p-3:30p | Fighting Childhood Obesity Through the Use of Technology - Changing the Evil Reputation of "Screen Time" by Jorian Clarke (Speaker) | Learning by Making Games (Papers) | Adventure Games, Role Play, & Forced Play (Papers) | Growing the Game Industry in Michigan: Two Years Later (Panel) | Assessing Games for Health (Papers) |
3:30p-4:00p | Break |
4:00p-5:00p | Finding the Feeling: Experimental Development @thatgamecompany by Robin Hunicke (Keynote) | |
5:00p-7:00p | MSU Ten Years of Game's Happy Hour Gathering (Reception) at Harper's Restaurant & Brew Pub |
Saturday, October 23 |
|
Ballroom |
Green Room |
Parlor A |
Parlor C |
Lake Huron Room |
8:00a-9:00a | Registration Check-In and Continental Breakfast at Lobby (2nd floor of the MSU Union) |
9:00a-10:00a | The Intellectual Life of Online Play by Constance Steinkuehler (Keynote) | |
10:00a-10:15a | Break |
10:15a-11:15a | Chasing Art: The History and Promise of a Word by Neils Clark (Speaker) | Serious game design case studies (Papers) | Ethical Reflection in Games (Papers) | Teaching Meaning: The Challenge (or lack thereof) of Encouraging Student Designers/Developers to Make Meaningful Play (Panel) | Games for Rehabilitation: How do we find the balance between play and therapy? (Panel) |
11:15a-11:30a | Break |
11:30a-12:30p | The Rapid Rise (and Fall?) of Games for Girls: A Handheld Case Study by Tobi Saulnier (Speaker) | Problem solving games (Papers) | Zombies vs. Knaves: Playing Games in Cultural Institutions (Panel) | Social Responsibility: Musings on Harnessing the Power of Social Games for Good (Panel) | Second Life: Innovative Simulation Development...Making it REAL! by Dana Tschannen and Michelle Aebersold (Speaker) |
12:30p-1:00p | Lunch provided by Health Games Research at Lobby (2nd floor of the MSU Union) |
1:00p-2:00p | Looking Outside In: LEGO and the Evolution of Play by Helle Winding (Keynote) | |
2:00p-2:30p | Conference Closing and Game Awards | |