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|Evolving Narratives in Digital/Physical Spaces: A Conceptual Model and Case Study of The Ghost of Pool Woods
|Charles Ecenbarger, Laura Zdanski and Alex Hammond
|Conference Reception, Game Exhibition, and Poster Session
|Thursday, October 20, 7:00p-10:00p
|MSU Union Ballroom
|“The Ghost of Poole Woods” is a conceptual exploration of how physical and real world elements can be interjected into transmedia storytelling. This project is a retelling of a local story in a digital/physical mélange that will allow geocachers to experience the narrative of local mythology, but also interact with the physical space in which the narrative ostensibly took place. In order to achieve this, we have considered Henry Jenkins’ (2006) seven core concepts of transmedia storytelling as well as a narrative-driven approach to the idea of gameplay. Through hidden geocaches and an altered story, our project guides players through an alternate-reality geocache game that explores local history, space, and a contemporary method of digital storytelling that is deeply entrenched into our perpetually connected society. Thus, the purpose of this presentation is not only to discuss our project, but the theory, methods, and tools used to modernize and retell a centuries old narrative, and how narratives evolve in meaning and medium over time.