This is an archive of a previous Meaningful Play. View current Meaningful Play.
Title | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 20, 7:00p-10:00p |
Location | MSU Union Ballroom |
Format | Reception |
Description | Celebrate the end of the first successful day at Meaningful Play during the conference reception, featuring:
The conference reception is sponsored by Jackson National Life Insurance Company. |
Posters | A Content Analysis of Non-Visual Character Dimensions of Female Characters in Video Games A Study on the Difference of Character Believability / Uncanniness Between a Real and Virtual Background An All-Girls Technology Camp: The Opportunities and Challenges of Implementation Building an Organizational Strategy for Meaningful Play Competitive personalities prefer competitive games: Validation of the Revised Competitiveness Index with Video Gamers Defining Narrative Devices in Digital Gamespaces Design Pattern Analysis of Autonomous NPC Data Visualization in Games Designing Meaningful Play: Bridging the Classroom-Workplace Divide through Role-Play, Writing, and Problem-Solving Digital Photo Reminiscence Therapy Game for Improving Health and Engagement for Alzheimer's & Dementia Dreamy, A Serious Game Designed to Impact Players' Beliefs and Behaviors Related to Indoor Tanning Evolving Narratives in Digital/Physical Spaces: A Conceptual Model and Case Study of The Ghost of Pool Woods Exploring the impact of avatar types and avatar customization on STEM attitudes and motivation to play online STEM games Functional Requirements and Quality Characteristics in the Development of Serious Games Know Your Choices: Exploring How Instructors Support Student Autonomy Through Assessment Design Making Learning Game Data Actionable for Teachers Play in Nursing Home Residents Pushing Game Definitions by Introducing Game Design to Diverse Novices RECONOCER: Creating safe spaces for the recognition of sexual abuse Shuttle to Mars: Training airline pilots for critical situations - Matching pilot tasks and working conditions with space game events for developing pilot competencies The Efficacy of a Serious Game Aimed at the Promotion of Positive Bystander Behavior in Cyberbullying among Adolescents: Examining the Role of Player Experience and Player Behavior |
Digital Games | 1979 Revolution: Black Friday A Moment Free from Darkness (student-created game) Beach VR Meditation for Embodied Presence Breath of Life Charlotte Coco's Cove (student-created game) Codemancer Community in Crisis Criminal Procedure: Investigation Dragon Dad Dreamy Einstein's Playground (student-created game) Escape from the Robot Factory Forest Defender Friendly ATTAC I Can Feel it Coming in the Air Tonight (student-created game) Kerem B’Yavneh Kirchhoff's Revenge Mountain VR (student-created game) Night of the Living Debt Open Sorcery Putrajaya Billionaire Rangers VS Planners REVISIONS (student-created game) Rija's Day (student-created game) Saving Draggy Saving with Piggy Silent Streets Smorball Soteria - Dreams as Currency SYNC (student-created game) Temporality (student-created game) Terra (student-created game) The Fiscal Ship Time Zone X2 Unsavory VR-Rades (student-created game) Wake Up, Koala! Walden, a game Whistle While You Brew World of Riders (student-created game) You Must be 18 or Older to Enter (student-created game) |
Non-Digital Games | Abhi ya Khabi Ballot Box Bumble Cops Arrest Manatees Emoji-cize: An Empathy Game (student-created game) Great Lakes Invaders (student-created game) Hello, My Name is Bill Outbreak (student-created game) Por Nuestras Calles (Through Our Streets) Tech Trek (student-created game) Well Sourced (student-created game) |