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Meaningful Play 2016 at Michigan State University

Game Information

TitleDreamy
Presenter(s)Clay Ewing, Soyoon Kim, Kenny Langer, Allison Chin, Valentina Crespo, Matthew Kyprie, Kelsey Kjeldsen
SessionConference Reception, Game Exhibition, and Poster Session
TimeThursday, October 20, 7:00p-10:00p
LocationMSU Union Ballroom
FormatGame Exhibition
Screenshot
DescriptionDreamy is a dating simulator that places the player into conversations with potential suitors where physical appearance matters. The objective of the game is to find a date during a 30 day trial of a dating service. The central game mechanic in the game is choosing how to respond to potential suitors. These conversations highlight the choices and reasons for risk-taking behavior associated with indoor tanning. Outside of the conversations, the player can visit a tanning salon, get piercings, boost their love quotient, and visit a dermatologist. Each of these activities have effects on the way the player is perceived by potential suitors. Components and content in Dreamy are based upon two behavioral prediction models: Integrated Model of Behavioral Prediction (IM: Fishbein, 2000, 2007; Fishbein & Yzer, 2003) and the health belief model (HBM: Rosenstock, 1974; Rosenstock, Strecher & Becker, 1988). The game mechanics have been designed to target salient beliefs and attitudes to determine behavioral intention to engage in tanning behavior and discourage indoor tanning.

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