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|Pushing Game Definitions by Introducing Game Design to Diverse Novices
|Conference Reception, Game Exhibition, and Poster Session
|Thursday, October 20, 7:00p-10:00p
|MSU Union Ballroom
|This interactive poster (i.e., I’ll have the game on a digital device for participants to play) will describe how a novice to game design pushed theory about what makes a good game. The game in question was developed in Twine and featured very little player agency, which ironically served to give players a richer experience. That a novice could create something deeply personal that butted against conventional game design guidelines highlights the importance of opening game design up to as broad an audience as possible.