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Title | Silent Streets |
Presenter(s) | Ilia Moshkov, Demid Tishin, Alex Nitz |
Session | Conference Reception, Game Exhibition, and Poster Session |
Time | Thursday, October 20, 7:00p-10:00p |
Location | MSU Union Ballroom |
Format | Game Exhibition |
Description | Silent Streets is an adventure detective game with step counter mechanics, ironic humor and dark atmosphere, set in a small Victorian port town. You travel from location to location on foot or in a cab. Cabman costs you in-game money, which you earn by solving the cases and side-quests. If you go on foot, put on your headphones and go for a walk in your real life. Every step you make in real life causes a step in Snowport. No directions captured, only the number of steps. While you're walking you will hear sound ambience of the Snowport districts in your headphones, depending on the current in-game route. The story is non-linear, there's a reputation system that affects the gameplay heavily. When in location you engage in dialogues, search for clues in hidden-object mini-games, and choose your own story. The release version is to have all NPCs professionally voiced over. |